``
for _, v in pairs(chr:GetChildren()) do if v:IsA("Accessory") then for i, b in pairs(v:GetChildren()) do if b:IsA("BasePart") then b.Transparency = 1 end end end if v:IsA("BasePart") then v.Transparency = 1 if v.Name == "Head" then v.face.Transparency = 1 end end delay(.5, function() if v:IsA("Accessory") then for i, b in pairs(v:GetChildren()) do if b:IsA("BasePart") then b.Transparency = 0 end end end if v:IsA("BasePart") then v.Transparency = 0 if v.Name == "HumanoidRootPart" then v.Transparency = 1 end if v.Name == "Head" then v.face.Transparency = 0 end end end) end local dashFX = particleFX.Dash:Clone() local dashSFX = sounds.dash:Clone() dashSFX.Parent = workspace dashFX.Parent = chr.Torso dashFX:Emit(20) dashSFX:Play() local dashBV = Instance.new("BodyVelocity") dashBV.MaxForce = Vector3.new(999999, 0, 999999) dashBV.Parent = humRP if isW then dashBV.Velocity = humRP.CFrame.LookVector * 100 elseif isA then dashBV.Velocity = humRP.CFrame.RightVector * -100 elseif isS then dashBV.Velocity = humRP.CFrame.LookVector * -100 elseif isD then dashBV.Velocity = humRP.CFrame.RightVector * 100 end debris:AddItem(dashBV, .2) debris:AddItem(dashFX, .5) debris:AddItem(dashSFX, dashSFX.TimeLength)