local cam = workspace.CurrentCamera local distort = 1 game:GetService("RunService").RenderStepped:connect(function() cam.CoordinateFrame=cam.CoordinateFrame*CFrame.new(0,0,0,distort,0,0,0,distort,0,0,0,1) end)
the less the distort, the more the fov. distor = 1 is normal fov.