local unanchoredparts = {} local la = Character:WaitForChild("LeftArm") local ra = Character:WaitForChild("RightArm") local to = Character:WaitForChild("Torso") local rl = Character.WaitForChild("RightLeg") local ll = Character:WaitForChild("LeftLeg") local head = Character.WaitForChild("Head") local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") while wait(1) do if not (humanoid.MoveDirection.Magnitude <= 0) then wait(0.125) to.CFrame = CFrame.Angles(math.rad(44.977), 0, 0), ll.CFrame = CFrame.Angles(math.rad(-0.859), math.rad(9.969), math.rad(-119.92)), ra.CFrame = CFrame.Angles(math.rad(-10.027), 0, math.rad(-50.019)), la.CFrame = CFrame.Angles(math.rad(5.787), math.rad(-8.193), math.rad(45.436)), rl.CFrame = CFrame.Angles(math.rad(-9.969), math.rad(0.859), math.rad(-34.95)), head.CFrame = CFrame.Angles(math.rad(-39.992), 0, 0), wait(0.125) to.CFrame = CFrame.Angles(math.rad(30.023), 0, 0), ll.CFrame = CFrame.Angles(math.rad(-0.859), math.rad(9.969), math.rad(26.127)), ra.CFrame = CFrame.Angles(math.rad(4.526), math.rad(3.724), math.rad(-50.879)), la.CFrame = CFrame.Angles(math.rad(5.787), math.rad(-8.193), math.rad(73.109)), rl.CFrame = CFrame.Angles(math.rad(-9.969), math.rad(0.859), math.rad(-15.069)), wait(0.2) ll.CFrame = CFrame.Angles(math.rad(-0.859), math.rad(9.969), math.rad(40.05)), ra.CFrame = CFrame.Angles(math.rad(-10.027), 0, math.rad(-55.004)), la.CFrame = CFrame.Angles(math.rad(5.787), math.rad(-8.193), math.rad(45.436)), rl.CFrame = CFrame.Angles(math.rad(-9.969), math.rad(0.859), math.rad(95.054)), head.CFrame = CFrame.Angles(math.rad(-39.992), 0, math.rad(-10.027)), wait(0.4) to.CFrame = CFrame.Angles(math.rad(44.977), 0, 0), ll.CFrame = CFrame.Angles(math.rad(-0.859), math.rad(9.969), math.rad(-109.951)), ra.CFrame = CFrame.Angles(math.rad(-10.027), 0, math.rad(-50.019)), la.CFrame = CFrame.Angles(math.rad(5.787), math.rad(-8.193), math.rad(50.42)), rl.CFrame = CFrame.Angles(math.rad(-9.969), math.rad(0.859), math.rad(-29.908)), head.CFrame = CFrame.Angles(math.rad(-39.992), 0, 0), wait(0.267) la.CFrame = CFrame.Angles(math.rad(5.787), math.rad(-8.193), math.rad(72.078)), head.CFrame = CFrame.Angles(math.rad(-39.992), 0, math.rad(15.011)), end end
i don't know how to make it work on a dummy, any help please?
you have to rotate the Motor6d's of the arms and torso https://create.roblox.com/docs/reference/engine/classes/Motor6D