local plrs = game:GetService("Players") local dataservice = game:GetService("DataStoreService") local moneystorage = dataservice:GetDataStore("MoneyStorage") function loaddata(player) local id = "Money-"..player.UserId local data = nil local sucess, err = pcall(function() data = moneystorage:GetAsync(id) end) if data ~= nil then local moneyzinho = player.leaderstats:FindFirstChild("Money") if moneyzinho then moneyzinho.Value = data print("Data Loaded") end else print("Data is unavailable/inexistent") end print(err) print(sucess) end function savedata(player) local id = "Money-"..player.UserId local sucess, err = pcall(function() local moneyzinhoo = player.leaderstats:FindFirstChild("Money") if moneyzinhoo then moneystorage:SetAsync(id, moneyzinhoo.Value) end end) if sucess then print("Data saved dw buddy") end print(sucess) end game:BindToClose(function() for _, player in pairs(plrs:GetChildren()) do if player then player:Kick("Game is shutting down! Take a clip if you have medal if your data didnt store.") end end wait(1) end) plrs.PlayerAdded:Connect(loaddata) plrs.PlayerRemoving:Connect(savedata)
Ok here is a better way. Put this script in server script service.
local DSS = game:GetService("DataStoreService") local DataStore = DSS:GetDataStore("Theking66haydayDatastoreSystem") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats"-- Don't rename this leaderstats.Parent = player local Money = Instance.new("IntValue") Money.Name = "Money" Money.Parent = leaderstats local data local success, errorMessage = pcall(function() data = DataStore:GetAsync(player.UserId) end) if success and data ~= nil then print("Data successfully loaded!") Money.Value = data.Money else warn(errorMessage) end end) game.Players.PlayerRemoving:Connect(function(player) local leaderstats = player.leaderstats local data = { Money = leaderstats.Money.Value local success, errorMessage = pcall(function() DataStore:SetAsync(player.UserId,data) end) if success then print("Data successfully saved!") else warn(errorMessage) end end)
This is a simple datastore system this should work!!