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No one has been able to answer my question(1 month) can anyone help?

Asked by 1 year ago

Im making a script where whenever you click q a block goes infront of you and there is a cooldown, it works perfect in rblx studio but not game can anyone help? here is script there is more than one script here: all my code



local eventq = game:GetService("ReplicatedStorage").Remotes.eventq game:GetService("Players").PlayerAdded:Connect(function(plr) local cooldown = Instance.new("NumberValue") cooldown.Value = tick() cooldown.Name = "Cooldown" cooldown.Parent = plr end) eventq.OnServerEvent:Connect(function(player, cooldown) if tick() - player.Cooldown.Value > cooldown then player.Cooldown.Value = tick() end end) local UIS = game:GetService("UserInputService") local hotkey = Enum.KeyCode.Q local cooldown = 10 local event = game:GetService("ReplicatedStorage").Remotes.eventq local fp = game.Workspace.FIRE local plr = game:GetService("Players").LocalPlayer UIS.InputBegan:Connect(function(input) if input.KeyCode == hotkey then if tick() - plr.Cooldown.Value > cooldown then local fpl = plr.Character:WaitForChild("HumanoidRootPart").Position fp.CFrame = CFrame.new(fpl) fp.ParticleEmitter.Enabled = true event:FireServer(cooldown) local timer = 0 local lastTime = tick() while timer < cooldown do -- 10 for max amount of seconds timer += tick()-lastTime task.wait() fp.CFrame = CFrame.new(fpl) end fp.CFrame = CFrame.new(1721.725, 2511.404, -1099.142) fp.ParticleEmitter.Enabled = false end end end) local player = game:GetService("Players").LocalPlayer local value = player:WaitForChild("Cooldown") local gui = script.Parent local cooldown = 10 while wait(0.3) do local last = tick() - value.Value if last > cooldown then last = cooldown end local change = 1 - (last/cooldown) gui:TweenSize(UDim2.new(1,0,change,0),"In","Linear", 0.3) end

and no there isnt any errors in game or studio

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Answered by 1 year ago
Edited 1 year ago

1. Have you updated ROBLOX with the most recent build?

2. The script is a LocalScript, right? (Though it's probably true)

3. Is the game infected with any malware or backdoors?

Finally, 4. It is most likely the result of collaborative editing and drafts.

Draft scripts are saved locally and only ever executed on your studio client as part of collaborative editing. Otherwise, the server copy script is used. You may locate the draft window, right-click, and commit/merge to modify the server copy. Alternately, you can completely disable the feature in Studio's home tab under the game settings> Options (under Home Tab in Studio).

For additional details about Collaborative Editing: https://developer.roblox.com/en-us/articles/Team-Create

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