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Why is my touch function not proceeding past this point with no error?

Asked by 1 year ago

Hello, I am trying to make a script detect when it was hit by a tool that is swinging/activated The tool changes a value called "active" to 1 when swinging and back to zero when done. That part seems to be working. There is a comment showing where the script does not run past, yet I do not get an error.

game:WaitForChild("Players")

local folder = script.Parent
local toolName = "realTool"
local currency = "DNA"
local start = true


local function collectitem(obj, otherpart)
    print("we got here")
    local player = game.Players:FindFirstChild(otherpart.Parent.Name)
    print("here too")
    if player == otherpart.Parent.Name then
        print("wow") -- script doesnt go here, it just stops and I cant figure out why
        if player.Character:FindFirstChild(toolName) then
            print("got this far")
            local amount = obj.Amount.Value
            obj:Destroy()
            player.leaderstats[currency].Value += amount
        end
    end
end


    for _, obj in pairs(folder:GetChildren()) do
        if obj:IsA("Model") and obj:FindFirstChild("hit") then
        obj.hit.Touched:Connect(function(otherpart)
                if otherpart.Parent.active.Value == 1 then
                    collectitem(obj, otherpart)
                print("plant cut") 
                print(otherpart.Parent.active.Value)
                else
                print("plant not cut")
                print(otherpart)
                print(otherpart.Parent.active.Value)
                end

            end)
end


    end











1 answer

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1
Answered by
ultrabug 306 Moderation Voter
1 year ago
Edited 1 year ago

In this line you are comparing a player object to a string. if player == otherpart.Parent.Name then You probably want player.Name instead.

Edit: I mocked up your setup in studio just now and all I really had to change to get it to work was the above. This is what I have:

game:WaitForChild("Players")

local folder = script.Parent
local toolName = "realTool"
local currency = "DNA"
local start = true


local function collectitem(obj, otherpart)
    print("we got here")
    local player = game.Players:FindFirstChild(otherpart.Parent.Name)
    print("here too")
    if player.Name == otherpart.Parent.Name then
        print("wow") -- script doesnt go here, it just stops and I cant figure out why
        if player.Character:FindFirstChild("Tool") then
            print("got this far")
        end
    end
end


for _, obj in pairs(folder:GetChildren()) do
    if obj:IsA("Model") and obj:FindFirstChild("hit") then
        obj.hit.Touched:Connect(function(otherpart)
            if otherpart.Parent.active.Value == 1 then
                collectitem(obj, otherpart)
                print("plant cut") 
                print(otherpart.Parent.active.Value)
            else
                print("plant not cut")
                print(otherpart)
                print(otherpart.Parent.active.Value)
            end
        end)
    end
end

I have a model in workspace with the script, and then model's that have parts named "hit". I give the player a tool named "Tool" and it only prints "got this far" when the tool is equipped. I also put a number value into the character with the value of 1 so that the first part of the hit detection function runs. Hope that helps you in some way, the comparison is really the only thing I can see being wrong without knowing more about how your project is set up.

0
Nope, that didnt work Stiles8353 35 — 1y
0
Nevermind, that did work, otherpart:IsA("Tool") shouldve been otherpart.Parent:IsA("Tool"), thanks for your help. Stiles8353 35 — 1y
0
oop lol, I just edited my question too because I made sure it worked in studio real quick ultrabug 306 — 1y
0
my answer* ultrabug 306 — 1y
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