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1

Why is it not removing the value from the table?

Asked by 1 year ago
Edited 1 year ago

I am trying to make a custom inventory system however when a tool gets deleted, the last tool in the toolbar will be deleted. For example, if I have tool 1 being a block, tool 2 a stick and tool 3 a shovel. When tool 1 is deleted, tool 3 will actually be deleted and 1 and 2 will stay, when it should be 2 and 3. I have tried adding prints throughout the code to see what the code is checking, the prints state that the if statement should be working, but its constantly saying its false [Not equal to.]

This is all ran on the client in a local script

The part off the code I am facing this issue with:

backpack.ChildRemoved:Connect(function(child)

    if child.Parent ~= char then
        for i,v in pairs(tools) do
            print(v, child.Name)
            if v == child.Name then
                print("Yes")
                table.remove(tools, i)
                print(tools)
                break
            end
        end
        updateHotbar()
    end
end)

For the tool examples [Block, Stick and shovel] the output would print: - Block Block - Stick Block - Shovel Block It is not printing Yes or the tools table at all, making me believe that is the problem yet I cant figure out why.

The full code:

game:GetService('StarterGui'):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)


local plr = game.Players.LocalPlayer
local char = plr.Character

local backpack = plr:WaitForChild("Backpack")


local tools = backpack:GetChildren()


local slotMax = 10


local hotbar = script.Parent


local numToWord = 
    {
        [1] = "One",
        [2] = "Two",
        [3] = "Three",
        [4] = "Four",
        [5] = "Five",
        [6] = "Six",
        [7] = "Seven",
        [8] = "Eight",
        [9] = "Nine",
        [10] = "Zero"
    }


local function updateHotbar()


    for i, child in pairs(hotbar:GetChildren()) do

        if child.Name == "Tool" then child:Destroy() end
    end

    for i, tool in pairs(tools) do


        if i > slotMax then return end


        local slotClone = script.Tool:Clone()
        slotClone.TextLabel.Text = i
        slotClone.TextButton.Text = tool.Name
        if tool:FindFirstChild("Gui") then
            tool.Gui.Value = slotClone
        end


        slotClone.Parent = hotbar


        if tool.Parent == char then

            slotClone.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
        end


        game:GetService("UserInputService").InputBegan:Connect(function(input, processed)

            if not processed then

                if input.KeyCode == Enum.KeyCode[numToWord[i]] then

                    local Result = game.ReplicatedStorage.Remotes.EquiptTool:InvokeServer(tool, tool.Parent)     

                    for x, slot in pairs(hotbar:GetChildren()) do


                        if slot:IsA("Frame") then

                            local tool = tools[tonumber(slot.TextLabel.Text)]

                            if tool.Parent ~= char then

                                slot.BackgroundColor3 = Color3.fromRGB(159, 159, 159)

                            else
                                slot.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
                            end
                        end
                    end
                end
            end
        end)
    end
end
task.wait(0.5)
updateHotbar()


backpack.ChildAdded:Connect(function(child)

    if not table.find(tools, child) then
        table.insert(tools, child)
        updateHotbar()
    end
end)

backpack.ChildRemoved:Connect(function(child)

    if child.Parent ~= char then
        for i,v in pairs(tools) do
            print(v, child.Name)
            if v == child.Name then
                print("Yes")
                table.remove(tools, i)
                print(tools)
                break
            end
        end
        updateHotbar()
    end
end)


char.ChildAdded:Connect(function(child)

    if child:IsA("Tool") and not table.find(tools, child) then
        table.insert(tools, child)
        updateHotbar()
    end
end)

char.ChildRemoved:Connect(function(child)

    if child.Parent ~= backpack then
        table.remove(tools, tools[child])
        updateHotbar()
    end
end)

1 answer

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2
Answered by 1 year ago
Edited 1 year ago
if v == child.Name then
    print("Yes")
    table.remove(tools, i)
    print(tools)
    break
end

v will never equal child.Name because v is an Instance (You are getting the objects from the backpack, and not getting their name) and Instance.Name returns a string

--Try this!
if v.Name == child.Name then
    print("Yes")
    table.remove(tools, i)
    print(tools)
    break
end

Edit: I would recommend placing a check for if the tool is parented to the character, as it is when equipped

0
what if you have multiple instances with the same name ?.. wouldn't you just want to check if the instance being removed is the same as the tool? loowa_yawn 383 — 1y
0
loowa_yawn, why would you have multiple instances in the backpack with the same name? It would confuse you and the player of your game. Kingu_Criminal 205 — 1y
0
Sorry for the late response, but thanks for this. It just proves how little things like that are easy to overlook lol. Jay123abc2 241 — 1y
1
Also, it does check if its parented to the character in line 108 off the full script. Jay123abc2 241 — 1y
0
hello uhm im sorry for the bothering but uh i didnt understand how to make that poison can you join my game and help me out? i didnt know where to send u this message so ill send it here if u dont mind G4BR13L_progamer123 5 — 1y
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