So i was making a RTX version of the Library from Doors, and credited LSPLASH of course, then i put this code in Figure to make it kill players
local zombie = script.Parent for _, script in pairs(zombie.ModuleScripts:GetChildren()) do if not game.ServerStorage:FindFirstChild(script.Name) then script:Clone().Parent = game.ServerStorage end end local AI = require(game.ServerStorage.ROBLOX_ZombieAI).new(zombie) local DestroyService = require(game.ServerStorage.ROBLOX_DestroyService) local function clearParts(parent) for _, part in pairs(parent:GetChildren()) do clearParts(part) end local delay if parent:IsA("Part") then delay = math.random(5,10) else delay = 11 end DestroyService:AddItem(parent, delay) end zombie.Humanoid.Died:connect(function() AI.Stop() math.randomseed(tick()) clearParts(zombie) script.Disabled = true end) local lastMoan = os.time() math.randomseed(os.time()) while true do local animationTrack = zombie.Humanoid:LoadAnimation(zombie.Animations.Arms) animationTrack:Play() wait(2) end
I tested the game, but Figure just goes to a point and hits whatever blocks it, how can i fix this?