game.Players.PlayerAdded:connect(function (player) repeat wait() until player.Character function chat (msg) if msg:lower() == "/f" then pn = player.Name char = player.Character
if char:FindFirstChild("Left Arm") then char:FindFirstChild("Left Arm"):remove() end if char:FindFirstChild("Right Arm") then char:FindFirstChild("Right Arm"):remove() end if char:FindFirstChild("Left Leg") then char:FindFirstChild("Left Leg"):remove() end if char:FindFirstChild("Right Leg") then char:FindFirstChild("Right Leg"):remove() end if char:FindFirstChild("zarm") then char:FindFirstChild("zarm"):remove() end if char:FindFirstChild("zarm") then char:FindFirstChild("zarm"):remove() end if char:FindFirstChild("Left Arm") == nil then a = Instance.new("Part") a.Size = Vector3.new(1, 2, 1) a.FormFactor = "Symmetric" a.CanCollide = false a.Anchored = false a.BottomSurface = "Inlet" a.TopSurface = "Studs" a.Name = "Left Arm" a.Parent = char z = tostring(char["Body Colors"].LeftArmColor) a.BrickColor = BrickColor.new(z) m = Instance.new("Motor6D") m.Parent = char.Torso m.Name = "Left Shoulder" m.Part0 = char.Torso m.Part1 = a m.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) m.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) end if char:FindFirstChild("Right Arm") == nil then a = Instance.new("Part") a.Size = Vector3.new(1, 2, 1) a.FormFactor = "Symmetric" a.CanCollide = false a.Anchored = false a.BottomSurface = "Inlet" a.TopSurface = "Studs" a.Name = "Right Arm" a.Parent = char z = tostring(char["Body Colors"].RightArmColor) a.BrickColor = BrickColor.new(z) m = Instance.new("Motor6D") m.Parent = char.Torso m.Name = "Right Shoulder" m.Part0 = char.Torso m.Part1 = a m.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) m.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) end if char:FindFirstChild("Left Leg") == nil then a = Instance.new("Part") a.Size = Vector3.new(1, 2, 1) a.FormFactor = "Symmetric" a.CanCollide = false a.Anchored = false a.BottomSurface = "Inlet" a.TopSurface = "Studs" a.Name = "Left Leg" a.Parent = char z = tostring(char["Body Colors"].LeftLegColor) a.BrickColor = BrickColor.new(z) m = Instance.new("Motor6D") m.Parent = char.Torso m.Name = "Left Hip" m.Part0 = char.Torso m.Part1 = a m.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) m.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) end if char:FindFirstChild("Right Leg") == nil then a = Instance.new("Part") a.Size = Vector3.new(1, 2, 1) a.FormFactor = "Symmetric" a.CanCollide = false a.Anchored = false a.BottomSurface = "Inlet" a.TopSurface = "Studs" a.Name = "Right Leg" a.Parent = char z = tostring(char["Body Colors"].RightLegColor) a.BrickColor = BrickColor.new(z) m = Instance.new("Motor6D") m.Parent = char.Torso m.Name = "Right Hip" m.Part0 = char.Torso m.Part1 = a m.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) m.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) end end end player.Chatted:connect(chat)
end)