Ready = true function onTouch(part) if Ready == true then Ready = false script.Parent.Parent.tele1:remove() script.Parent.BrickColor = BrickColor.new("Really red") local humanoid = part.Parent:findFirstChild("Humanoid") if(humanoid ~= nil)then humanoid.Parent["Body Colors"]:Destroy() humanoid.Parent.Head.face:Destroy() humanoid.Parent.Head.Mesh:Destroy() game.Lighting.teleporter3:Clone().Parent = humanoid.Parent script.Enabled:Clone().Parent = humanoid.Parent.Torso script.teleport:Clone().Parent = humanoid.Parent.Torso script.TorsoMesh:Clone().Parent = humanoid.Parent.Torso script.HeadMesh:Clone().Parent = humanoid.Parent.Head script["Body Colors"]:Clone().Parent = humanoid.Parent script.Black:Clone().Parent = part.Parent:findFirstChild("Head") script.Black:Clone().Parent = part.Parent:findFirstChild("Torso") script.Black:Clone().Parent = part.Parent:findFirstChild("Right Arm") script.Black:Clone().Parent = part.Parent:findFirstChild("Left Arm") script.Black:Clone().Parent = part.Parent:findFirstChild("Left Leg") script.Black:Clone().Parent = part.Parent:findFirstChild("Right Leg") script.LeftMesh:Clone().Parent = part.Parent:findFirstChild("Left Arm") script.RightMesh:Clone().Parent = part.Parent:findFirstChild("Right Arm") wait(1) humanoid.WalkSpeed = 15 wait(1) script.Parent.Parent:remove() Ready = true script.Parent.BrickColor = BrickColor.new("Lime green") end end end script.Parent.Touched:connect(onTouch)
your issue is in this line here:
script.Enabled:Clone().Parent = humanoid.Parent.Torso
script.Enabled seems to have been added as a property to BaseScript. you'll have to do with either renaming the item in question or changing the line to: script:WaitForChild("Enabled"):Clone().Parent = humanoid.Parent.Torso