Script :local mainFolder = game.ReplicatedStorage.StandFolder
local Summon = mainFolder.RemoteEvents.Summon local Punching = mainFolder.RemoteEvents.Punching
local UIS = game:GetService("UserInputService")
local summonDebounce = false local isActive = false local Attack = false
local resetTime = 0 local nextCombo = 1
UIS.InputBegan:Connect(function(key) if key.KeyCode == Enum.KeyCode.Q then if summonDebounce == false and isActive == false then summonDebounce = true isActive = true
Summon:FireServer(isActive) wait(1.55) summonDebounce = false elseif summonDebounce == false and isActive == true then summonDebounce = true isActive = false Summon:FireServer(isActive) wait(1.55) summonDebounce = false end elseif key.UserInputType == Enum.UserInputType.MouseButton1 then if isActive == true and Attack == false then Attack = true resetTime = tick() if nextCombo > 3 then nextCombo = 1 end local current = nextCombo nextCombo += 1 Punching:Fireserver(current) if nextCombo > 3 then wait(0.2) end wait(0.6) Attack = false wait(2) if tick() - resetTime >= 1.5 then nextCombo = 1 end end end
end)
And i get 19:09:32.306 Baseplate auto-recovery file was created - Studio 19:09:35.570 Fireserver is not a valid member of RemoteEvent "ReplicatedStorage.StandFolder.RemoteEvents.Punching" - Client - Summon:45 19:09:35.570 Stack Begin - Studio 19:09:35.570 Script 'Players.Kazibit.Backpack.Summon', Line 45 - Studio - Summon:45 19:09:35.570 Stack End - Studio 19:09:38.451 Disconnect from ::ffff:127.0.0.1|59898 - Studio from output