i got this script. its a fire and when it touches a part the part burns too. so it spreads, sometime the burning parts explode. but the burning parts deal no damage. any ideas:
function OnTouched(hit) if hit == nil then return end if hit.Parent == nil then return end if hit.Anchored == true and hit.Locked == true then return end if hit.Name == script.Parent.Name then return end if hit.Name == "Engine" then return end hit.Anchored = false hit.Name = script.Parent.Name hit.Color = Color3.new() fire = Instance.new("Fire") fire.Parent = hit fire.Heat = 0 fire.Size = 30 sound1 = Instance.new("Sound") sound1.Parent = hit sound1.SoundId = "http://www.roblox.com/asset/?id=31760113" sound1.Looped = true sound1:Play() wait(math.random(5,10)) script:clone().Parent = hit wait(math.random(5,10)) hit:BreakJoints() hit.Color = Color3.new("") wait(math.random(5,10)) e = Instance.new("Explosion") e.Parent = game.Workspace e.Position = hit.Position sound2 = Instance.new("Sound") sound2.Parent = hit sound2.SoundId = "http://www.roblox.com/asset/?id=16976189" sound2.Pitch = 0.75 sound2:Play() hit.Velocity = Vector3.new(0, 100, 0) hit.Size = hit.Size/Vector3.new(2,2,2) wait(math.random(5,10)) hit:remove() sound1:Stop() end script.Parent.Touched:connect(OnTouched)
You can check if the player's character has a descendant that is a "Fire". You can do this by
while true do task.wait() local fireDescendant = character:FindFirstChildWhichIsA("Fire", true) -- looks if the character has the descendant "Fire" if fireDescendant ~= nil then character.Humanoid:TakeDamage(10) end end