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how to make jumpscare not by brick that shows gui? [closed]

Asked by 1 year ago
Edited 1 year ago

how to make jumpscare not by brick that shows gui?

Closed as Non-Descriptive by T3_MasterGamer and COUNTYL1MITS

This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.

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Answered by 1 year ago
Edited 1 year ago

Make a script which Parents the Jump-scare GUI under the player then waits and removes itself SO On touch the player will receive the GUI and then remove the Decal/Photo/Image

script.Parent.Touched:Connect(function(hit)
--Do not forget the function part, the next step is to show the Decal which you can store.
 --Find the player who touched and find their PLAYER not their Character then Find their GUI --stat and Parent your JUmpscare GUI to that, Then make a script in the GUI which Waits seconds then Destroys the GUI using :Destroy()
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