So I'm trying to make a part move to a specific direction, with a specific speed. Sort of like a wind effect. This part starts out from the character and when I move it left for example, if the character flips around and shoots another part.. the wind 'flips', where as it needs to stay going the same direction on the axis. Any help is appreciated! :D
Here's the code to it. Part.VectorForce.Force = Vector3.new(0.1,0,0)