Hello, I'm trying to make a sort of 2.5D game, but when I try rotating it to 90 degrees (so you can see the player properly), it rotates unexpectedly. How do I fix this?
wait(5) -- Staying temporarily local camera = workspace.CurrentCamera camera.CameraType = Enum.CameraType.Scriptable camera.CFrame = camera.CFrame * CFrame.Angles(0,90,0)
I tried math.rad() and got the same result.