how would I make a npc that moves and that can follow people around?
Some simple research or searching in the toolbox can solve your problem.
local PositionTorso = script.Parent.Torso.Position function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = math.huge local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("UpperTorso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp end end end end return torso end while wait(0.15) do local target = findNearestTorso(PositionTorso) if target ~= nil then script.Parent.Humanoid:MoveTo(target.Position) end end
This script does find the nearest torso and moves towards it every 0.15 seconds if it exists.