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How can I stop jump power from stopping?

Asked by
yayachik1 -11
1 year ago

I have a server script inside of serverscriptservice that makes the person playing's jump power increase by 1 every 1 second as well as their speed (although that was set to 0 since we decided we didnt want it enabled rn) as well as some leaderstats. The script does as intended, however once a players jump power reaches 1000, it stops increasing. Does anyone know what the problem is and if its possible to fix it?

function increaseStats(hum, speedVal, jumpVal)
    spawn(function()
        while wait(0.01) do
            hum.JumpPower += 1
            hum.WalkSpeed += 0

            speedVal.Value = hum.WalkSpeed
            jumpVal.Value = hum.JumpPower
        end
    end)
end

game.Players.PlayerAdded:Connect(function(plr)

    local totalWalkspeed
    local totalJumpHeight 

    local l = Instance.new("Folder")
    l.Name = "leaderstats"
    l.Parent = plr

    local jumpVal = Instance.new("NumberValue")
    jumpVal.Name = "Jump Power"
    jumpVal.Parent = l

    local speedVal = Instance.new("NumberValue")
    speedVal.Name = "Speed"
    speedVal.Parent = l

    plr.CharacterAdded:Connect(function(char)

        local hum = char:WaitForChild("Humanoid")

        if totalWalkspeed then
            print(totalWalkspeed .. ", " .. totalJumpHeight)
            hum.WalkSpeed, hum.JumpPower = totalWalkspeed, totalJumpHeight
        end

        increaseStats(hum, speedVal, jumpVal)

        hum.Died:Connect(function()
            totalWalkspeed = hum.WalkSpeed
            totalJumpHeight = hum.JumpPower
        end)

    end)

end)

1 answer

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1
Answered by
imKirda 4491 Moderation Voter Community Moderator
1 year ago

the limit for JumpPower is 1000, the only solution is to make a custom jump method, that is, when you press Space you give your character enough velocity so that he flies up according to his jump power.

create a LocalScript in StarterCharacterScripts, name is up to you.

local UserInputService = game:GetService("UserInputService")

local character = script.Parent

local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local humanoid = character:WaitForChild("Humanoid")

local function onJumpRequest()
    if humanoidRootPart and humanoid and humanoid.FloorMaterial then
        humanoidRootPart.AssemblyLinearVelocity += Vector3.new(0, (humanoid:GetAttribute("JumpPower") or 0) / 4, 0)
    end
end

UserInputService.JumpRequest:Connect(onJumpRequest)

UserInputService.JumpRequest happens when you press Space or jump button on mobile, then it runs the onJumpRequest function which, if the player is on ground (if humanoid.FloorMaterial is not nil then he is standing on something meaning he is on ground) then i increase his AssemblyLinearVelocity by a custom JumpPower and divide it by 4 because AssemblyLinearVelocity adds more jump height than Humanoid.JumpPower, this is to simulate real JumpPower.

now for your other script.

function increaseStats(hum, speedVal, jumpVal)
    spawn(function()
        while wait(0.01) do
            hum:SetAttribute("JumpPower", hum:GetAttribute("JumpPower") + 1)
            hum.WalkSpeed += 0

            speedVal.Value = hum.WalkSpeed
            jumpVal.Value = hum:GetAttribute("JumpPower")
        end
    end)
end

game.Players.PlayerAdded:Connect(function(plr)

    local totalWalkspeed
    local totalJumpHeight 

    local l = Instance.new("Folder")
    l.Name = "leaderstats"
    l.Parent = plr

    local jumpVal = Instance.new("NumberValue")
    jumpVal.Name = "Jump Power"
    jumpVal.Parent = l

    local speedVal = Instance.new("NumberValue")
    speedVal.Name = "Speed"
    speedVal.Parent = l

    plr.CharacterAdded:Connect(function(char)

        local hum = char:WaitForChild("Humanoid")

        if totalWalkspeed then
            -- totalJumpHeight can be `nil` you only check if totalWalkspeed exists!
            print(totalWalkspeed .. ", " .. totalJumpHeight)
            hum.WalkSpeed = totalWalkspeed
        end

        hum:SetAttribute("JumpPower", totalJumpHeight or 50) -- 50 is the default JumpPower you set as you like

        increaseStats(hum, speedVal, jumpVal)

        hum.Died:Connect(function()
            totalWalkspeed = hum.WalkSpeed
            totalJumpHeight = hum:GetAttribute("JumpPower")
        end)

    end)

end)

instead of changing Humanoid.JumpPower, i create an attribute JumpPower, attributes are like custom properties, then all you do is change that one attribute, don't touch Humanoid.JumpPower.

https://developer.roblox.com/en-us/articles/instance-attributes

1
you may need to change `/ 4` to `/ 5` or other number if you need to precisely simulate JumpPower, i consider it a minor detail though if it's a sort of jumping simulator imKirda 4491 — 1y
1
actual legend thank you so much yayachik1 -11 — 1y
0
wow pro Xapelize 2658 — 1y
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