I know for a fact that there is a way to prevent jumping, but I can't figure it out. I have tried BodyObjects, Changed events, and other methods, but I'm stumped. All help is appreciated!
How I usually do it is by the Changed event and it worked for me.
Humanoid = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") Humanoid.Changed:connect(function () Humanoid.Jump = false end