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How do you prevent jumping?

Asked by 9 years ago

I know for a fact that there is a way to prevent jumping, but I can't figure it out. I have tried BodyObjects, Changed events, and other methods, but I'm stumped. All help is appreciated!

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Answered by
Redbullusa 1580 Moderation Voter
9 years ago

How I usually do it is by the Changed event and it worked for me.

Humanoid = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")

Humanoid.Changed:connect(function ()
    Humanoid.Jump = false
end
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I have tried this before, but it only works on Play Solo. I need something that works on a server. User#348 0 — 9y
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you might want to add a line or 2 that waits for the character tumadrina 179 — 9y
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This was just an example code, so I will only code what's given from the question. Yes, you might want to consider to have the script to pause its thread until the character is fully rendered. Redbullusa 1580 — 9y
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Such as 'repeat wait() until game.Players.LocalPlayer' or some other such variations. Redbullusa 1580 — 9y
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