I am new at scripting to so I decided I would try to make a code where when you touch part, it's collide is false for 3 seconds then returns to normal. Also when the brick is in "Can't collide" the color of part2 changes as well. So can anyone point out the error?
Base = Script.Parent.Parent.Part Colors = game.Workspace.Part2 function onTouched (hit) Base.Transparency = 1 Base.CanCollide = false wait(3) Base.Transparency = 0.3 Base.CanCollide = true end Script.Parent.Touched:connect(onTouched) if Base.CanCollide = false then Colors.BrickColor = Brightgreen end if Base.CanCollide = true then Colors.BrickColor = Brightred end
USerOnly16Characters Was Right Half way as well, He made a simple spelling error, That I will fix for him.
Base = Script.Parent.Parent.Part Colors = game.Workspace.Part2 function onTouched (hit) Base.Transparency = 1 Base.CanCollide = false wait(3) Base.Transparency = 0.3 Base.CanCollide = true end Script.Parent.Touched:connect(onTouched) if Base.CanCollide == false then--When your checking something you must have two equals Colors.BrickColor = BrickColor.new("Bright green")--Had 'Brighten green' end if Base.CanCollide == true then--When your checking something you must have two equals Colors.BrickColor = BrickColor.new("Bright red") end
In line 15 and 19 you made a very simple mistake.
Base = Script.Parent.Parent.Part Colors = game.Workspace.Part2 function onTouched (hit) Base.Transparency = 1 Base.CanCollide = false wait(3) Base.Transparency = 0.3 Base.CanCollide = true end Script.Parent.Touched:connect(onTouched) if Base.CanCollide == false then--When your checking something you must have two equals Colors.BrickColor = BrickColor.new("Bright green") end if Base.CanCollide == true then--When your checking something you must have two equals Colors.BrickColor = BrickColor.new("Bright red") end
You can easily make your brick CanCollide turn false with a WAY easier script.~~~~~~~~~~~~~~~~~ local brick = workspace.Brick function onTouched(hit) brick.CanCollide = false wait(3) brick.CanCollide = true end brick.Touched:connect(onTouched) ~~~~~~~~~~~~~~~~~