I've been trying to make it so that when you click a part there's a black gui that fades in and fades out for a week and could'nt make it. I've tried using this script wich i put in the GUI
local debounce = false local faded = false game.ReplicatedStorage.FadeGui.OnClientEvent:Connect(function() if debounce == false then debounce = true if faded == false then faded = true for i = 0, 1, 0.05 do script.Parent:WaitForChild(THE GUI OBJECT YOU WANNA FADE).BackgroundTransparency = i wait(.05) end return -- returning to the beginning of the function to not run the following lines, after setting "faded" to true else faded = false for i = 1, 0, -0.05 do script.Parent:WaitForChild(THE GUI OBJECT YOU WANNA FADE).BackgroundTransparency = i wait(.05) end debounce = false end end)
And then i put this script in the part
script.Parent.ClickDetector.MouseClick:Connect(function(Character) game.ReplicatedStorage.FadeGui:FireClient(game.Players:WaitForChild("Character.Name")) -- Making a signal end)
But it didn't work. Then i tried using this script but when i change it it stops working:
--< Variables > local part = game.Workspace.ClickMe local frame = script.Parent.Frame local db = false local TimeBetweenFade = 3 --< Set up > frame.BackgroundTransparency = 1 frame.Visible = true --< Event > part.ClickDetector.MouseClick:Connect(function() if not db then db = true for i = 1,0,-0.1 do frame.BackgroundTransparency = i wait(0.01) end print("Faded In") wait(TimeBetweenFade) db = false for k = 0,1,0.1 do frame.BackgroundTransparency = k wait(0.01) end print("Faded out") end end)
Example, if i change the TimeBetweenFade, it stops working. Could anyone please tell me how to do it. Oh and just to clarify, these aren't my scripts, I just found them.
place in the frame and define your clickdetector
local Frame = script.Parent local ClickDetector = workspace.Part.ClickDetector local TweenS = game:GetService("TweenService") local Db = false local FadeTime = .5 ClickDetector.MouseClick:Connect(function() if not Db then Db = true TweenS:Create(Frame,TweenInfo.new(FadeTime),{BackgroundTransparency = 0}):Play() task.wait(FadeTime) TweenS:Create(Frame,TweenInfo.new(FadeTime),{BackgroundTransparency = 1}):Play() task.wait(FadeTime) --waits for the last tween to finish Db = false end end)