Player.CanLoadCharacterAppearance = false Player.Character.Head.BrickColor = BrickColor.new("Institutional white") Player.Character.Torso.BrickColor = BrickColor.new("Institutional white") Player.Character.HumanoidRootPart.BrickColor = BrickColor.new("Institutional white") Player.Character["Left Arm"].BrickColor = BrickColor.new("Institutional white") Player.Character["Right Arm"].BrickColor = BrickColor.new("Institutional white") Player.Character["Left Leg"].BrickColor = BrickColor.new("Institutional white") Player.Character["Right Leg"].BrickColor = BrickColor.new("Institutional white") wait() Player.Character.Head.BrickColor = BrickColor.new("Institutional white") Player.Character.Torso.BrickColor = BrickColor.new("Institutional white") Player.Character.HumanoidRootPart.BrickColor = BrickColor.new("Institutional white") Player.Character["Left Arm"].BrickColor = BrickColor.new("Institutional white") Player.Character["Right Arm"].BrickColor = BrickColor.new("Institutional white") Player.Character["Left Leg"].BrickColor = BrickColor.new("Institutional white") Player.Character["Right Leg"].BrickColor = BrickColor.new("Institutional white") wait() Player.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=129003756"
Works perfectly in studio,But when i go play the game it doesnt work. When i press F9 to view the error,It says :
Players.iLegimate.Backpack[C] CharacterLoaded:8: attempt to index field 'Character' (a nil value) Stack Begin Script 'Players.iLegimate.Backpack.[C] CharacterLoader', Line 8 Stack end
Help?
I think you need to wait until the character is loaded(or something like that) so maybe adding this on line 2 can help
repeat wait() until--waits until the character is a part of Player() Player.Character
On this kind of script do NOT make it a local
Also if you have game.Players.CanLoadCharacterAppearance=false then ROBLOX can not instance the character. So I would remove Player.CanLoadCharacterAppearance=false or replace Player.CanLoadCharacterAppearance=false with
-- Im guessing that 'Player' = when the player entered? game:FindService('Players').CanLoadCharacterAppearance=false wait() Player:LoadCharacter()
Full coding and fixed should look something like this
-- Im guessing that 'Player' = when the player entered? function ColorChange(Plr) pcall(function() -- if you contiune to have a error remove this pcall(function() and the 'end)' at the bottom of the script local Player=game:FindService('Players')[Plr.Name].Character game:FindService('Players').CanLoadCharacterAppearance=false wait() Player:LoadCharacter() wait() Player.Head.BrickColor = BrickColor.new("Institutional white") Player.Head.face.Texture = "http://www.roblox.com/asset/?id=129003756" Player.Torso.BrickColor = BrickColor.new("Institutional white") Player.HumanoidRootPart.BrickColor = BrickColor.new("Institutional white") Player["Left Arm"].BrickColor = BrickColor.new("Institutional white") Player["Right Arm"].BrickColor = BrickColor.new("Institutional white") Player["Left Leg"].BrickColor = BrickColor.new("Institutional white") Player["Right Leg"].BrickColor = BrickColor.new("Institutional white") end) -- This end) is for the pcall(function() end game.Players.PlayerAdded:connect(function(Plr) -- Your function connecter Do NOT remove. ColorChange(Plr) end)