So I want to make it so that every time a player gets added a new part gets added as well, but I just can't get it to work (only adds a new part once), here's my script (server script)
local part = game.Workspace.Part local partClone = part:Clone() local ps = game:GetService("Players") ps.PlayerAdded:Connect(function() partClone.Parent = game.Workspace partClone.Anchored = false partClone.Position = Vector3.new(0, part.Position.Y + 1.3, 0) end)
Apart from asking a dumb question I managed to make the script finally which just makes a new part instance every time a player joins instead of cloning an object provided. here's the script if any one is interested
game:GetService("Players").PlayerAdded:Connect(function() local part = Instance.new("Part") part.Parent = game.Workspace part.Position = Vector3.new(0,0.5,0) end)