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How do i continuously check if a part is touching another?

Asked by 1 year ago

I am attempting to make a drowning system for my game, but whenever a player touches another part, it just stops activating, how do I keep checking if a part is touching another (like every 5 seconds)

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Answered by 1 year ago

You could try this

local debounce = false

script.Parent.Touched:connect(function(hit)
    print("hit")
    local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
    if player then
        if debounce == true then return end
        debounce = true
        local check = player.Character:FindFirstChild("name here")
        if not check then
            --Enable the drowning here
            local newValue= Instance.new("BoolValue")
            newValue.Name = "name here"
            newValue.Parent = player.Character
            script.Parent.TouchEnded:wait()
            --Disable it here   
            newValue()
        end
        debounce = false
    end
end)
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"local check = player.Character:FindFirstChild("name here")" tymon4don 6 — 1y
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Answered by 1 year ago

managed to do it with positions

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