I have gutted a script and I don't want a message to be displayed and so it regenerates without a message on your screen. I tried deleting and modifying a few text lines to no avail.
This is the script I'm using:
---Place this INSIDE the model. Don't replace the model name or anything. ------------------------------------------------------------------------------------------ object = script.Parent if (object ~= nil) and (object ~= game.Workspace) then model = object messageText = "regenerating " .. model.Name .. "" message = Instance.new("Message") message.Text = messageText backup = model:clone() -- Make the backup waitTime = 255 --Time to wait between regenerations wait(math.random(0, waitTime)) while true do wait(waitTime) -- Regen wait time message.Parent = game.Workspace model:remove() wait(2.5) -- Display regen message for this amount of time model = backup:clone() model.Parent = game.Workspace model:makeJoints() message.Parent = nil end end ------------------------------------------------------------------------------------------
Could anyone help me modify the script so I can take the timing out/displaying a message upon time of regeneration? Help would be greatly appreciated!
Also, please be very specific as I am a huge noob to Lua.
---Place this INSIDE the model. Don't replace the model name or anything.
03 object = script.Parent 04 if (object ~= nil) and (object ~= game.Workspace) then 05 model = object 06 messageText = "MESSAGE HERE" .. model.Name .. "MODEL NAME HERE" 07
08 message = Instance.new("Message") 09 message.Text = messageText 10 backup = model:clone() -- Make the backup 11 waitTime = 255 --Time to wait between regenerations 12 wait(math.random(0, waitTime)) 13 while true do 14 wait(waitTime) -- Regen wait time 15
16 message.Parent = game.Workspace 17 model:remove() 18
19 wait(1.5) -- Display regen message for this amount of time 20
21 model = backup:clone() 22 model.Parent = game.Workspace 23 model:makeJoints() 24 message.Parent = nil 25 end 26 end