Hello!
I made this script which basically dodges, and damage the player, the problem Is that the NPC sword won't damage the player
Script:
local Noob = script.Parent local CanDamage = false while wait(math.random(1,2)) do local AttackType = math.random(1,4) if AttackType == 1 then Noob.SwordSlash:Play() CanDamage = true game:GetService("Chat"):Chat(Noob.Head,"Die!",Enum.ChatColor.White) local AttackSlash = Noob.Humanoid:FindFirstChild("Animator"):LoadAnimation(Noob.Slash) AttackSlash:Play() wait(1) CanDamage = false end if AttackType == 2 then CanDamage = true Noob.Humanoid.Jump = true wait(.05) game:GetService("Chat"):Chat(Noob.Head,"INCOMING!!!",Enum.ChatColor.White) Noob.SwordLunge:Play() local VectorForce = Instance.new("VectorForce",Noob.Torso) local Attachment = Instance.new("Attachment",Noob.Torso) VectorForce.Attachment0 = Attachment VectorForce.Force = Vector3.new(0,300,-6000) VectorForce.ApplyAtCenterOfMass = true game:GetService("Debris"):AddItem(VectorForce,0.5) game:GetService("Debris"):AddItem(Attachment,0.5) local AttackSlash = Noob.Humanoid:FindFirstChild("Animator"):LoadAnimation(Noob.Lunge) AttackSlash:Play() wait(1) CanDamage = false end if AttackType == 3 then CanDamage = true Noob.Humanoid.Jump = true wait(.05) game:GetService("Chat"):Chat(Noob.Head,"Skill Issue XD",Enum.ChatColor.White) local VectorForce = Instance.new("VectorForce",Noob.Torso) local Attachment = Instance.new("Attachment",Noob.Torso) VectorForce.Attachment0 = Attachment VectorForce.Force = Vector3.new(6000,300,0) VectorForce.ApplyAtCenterOfMass = true game:GetService("Debris"):AddItem(VectorForce,0.5) game:GetService("Debris"):AddItem(Attachment,0.5) end if AttackType == 4 then CanDamage = true Noob.Humanoid.Jump = true wait(.05) game:GetService("Chat"):Chat(Noob.Head,"You hate me already? Admit It!",Enum.ChatColor.White) local VectorForce = Instance.new("VectorForce",Noob.Torso) local Attachment = Instance.new("Attachment",Noob.Torso) VectorForce.Attachment0 = Attachment VectorForce.Force = Vector3.new(-6000,300,0) VectorForce.ApplyAtCenterOfMass = true game:GetService("Debris"):AddItem(VectorForce,0.5) game:GetService("Debris"):AddItem(Attachment,0.5) end end Noob.Sword.Touched:Connect(function(hit) local Humanoid = hit.Parent:WaitForChild("Humanoid") if Humanoid and CanDamage == true then Noob["Sword Stab"]:Play() Humanoid:TakeDamage(30) CanDamage = false end end)
local Noob = script.Parent local CanDamage = false while task.wait(math.random(1,2)) do local AttackType = Random.new(os.time()):NextInterger(1,4) if AttackType == 1 then Noob.SwordSlash:Play() CanDamage = true game:GetService("Chat"):Chat(Noob:WaitForChild("Head"),"Die!",Enum.ChatColor.White) local AttackSlash = Noob:WaitForChild("Humanoid"):WaitForChild("Animator"):LoadAnimation(Noob:WaitForChild("Slash")) AttackSlash:Play() task.wait(1) CanDamage = false end if AttackType == 2 then CanDamage = true Noob:WaitForChild("Humanoid").Jump = true task.wait(.05) game:GetService("Chat"):Chat(Noob:WaitForChild("Head"),"INCOMING!!!",Enum.ChatColor.White) Noob.SwordLunge:Play() local VectorForce = Instance.new("VectorForce",Noob:WaitForChild("Torso")) local Attachment = Instance.new("Attachment",Noob:WaitForChild("Torso")) VectorForce.Attachment0 = Attachment VectorForce.Force = Vector3.new(0,300,-6000) VectorForce.ApplyAtCenterOfMass = true game:GetService("Debris"):AddItem(VectorForce,0.5) game:GetService("Debris"):AddItem(Attachment,0.5) local AttackSlash = Noob:WaitForChild("Humanoid"):WaitForChild("Animator"):LoadAnimation(Noob:WaitForChild("Slash")) AttackSlash:Play() task.wait(1) CanDamage = false end if AttackType == 3 then CanDamage = true Noob:WaitForChild("Humanoid").Jump = true task.wait(.05) game:GetService("Chat"):Chat(Noob:WaitForChild("Head"),"Skill Issue XD",Enum.ChatColor.White) local VectorForce = Instance.new("VectorForce",Noob:WaitForChild("Torso")) local Attachment = Instance.new("Attachment",Noob:WaitForChild("Torso")) VectorForce.Attachment0 = Attachment VectorForce.Force = Vector3.new(6000,300,0) VectorForce.ApplyAtCenterOfMass = true game:GetService("Debris"):AddItem(VectorForce,0.5) game:GetService("Debris"):AddItem(Attachment,0.5) task.wait(1) CanDamage = false end if AttackType == 4 then CanDamage = true Noob:WaitForChild("Humanoid").Jump = true task.wait(.05) game:GetService("Chat"):Chat(Noob:WaitForChild("Head"),"You hate me already? Admit It!",Enum.ChatColor.White) local VectorForce = Instance.new("VectorForce",Noob:WaitForChild("Torso")) local Attachment = Instance.new("Attachment",Noob:WaitForChild("Torso")) VectorForce.Attachment0 = Attachment VectorForce.Force = Vector3.new(-6000,300,0) VectorForce.ApplyAtCenterOfMass = true game:GetService("Debris"):AddItem(VectorForce,0.5) game:GetService("Debris"):AddItem(Attachment,0.5) task.wait(1) CanDamage = false end end Noob.Sword.Touched:Connect(function(hit) local Humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") if Humanoid and CanDamage == true then Noob["Sword Stab"]:Play() Humanoid:TakeDamage(30) end end)