Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How do I get the name of each player when concatting a table?

Asked by 2 years ago

Localscript:

wait(1)
local frame = script.Parent.Parent
local disastertext = frame.disaster
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local disaster = ReplicatedStorage.Remotes.returnPlayer


disaster.OnClientEvent:Connect(function(s)
disastertext.Text = table.concat(s, ',')
    print(s)
    frame.Visible = true
    wait(5)
    frame.Visible = false


end)

Script that grabs each player and puts them in an array:

function getPlayers() 
    for _,v in ipairs(game.Players:GetPlayers()) do
        table.insert(Array,v);
        print(Array)
    end
end

I need to be able to get each players name and concat the table. Do I need to create another array that only contains the name of the player or do i need to completely rewrite how I am putting the players into the array?

1 answer

Log in to vote
0
Answered by 2 years ago

I believe there may be a better option to this, and I am not fully sure if this is what you mean, but this is what I got:

You are wanting to store the Player object and the Player name in 1 table, you can do this by changing this to be something like this:

function getPlayers() 
    for _,v in ipairs(game.Players:GetPlayers()) do
    local PlayerInfo = {}
    PlayerInfo.Player = v
    PlayerInfo.Name = v.Name
        table.insert(Array,PlayerInfo);
        print(Array)
    end
end

What will this do? It will create a table called PlayerInfo and store that into Array for every player, [So a table inside a table.] PlayerInfo will have two values stored in it, The Player which will be = to the player object and Name which would be = to the Name off the player.

When you print array you should receive something like: {} This is the table Array, press on it to open it up. when you click on that you will get This table is the PlayerInfo Table. 1 = {} There will be one of those for each player, each player having its own index number. So it for 3 players it will be:

1 = {}

2 = {}

3 = {}

When you open up those lists for the PlayerInfo, you will get something like:

["Player"] = Object off player

["Name"] = Player Name

-- The outputs have been done by memory, I cant confirm if they are accurate

Ad

Answer this question