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How could I fix my datastore code so that it loads the items?

Asked by 2 years ago

hey, does anyone know why my script isnt working? this is from an alvinblox tutorial and is supposed to save and load a couch that you buy, but it doesnt even load the value. thanks!

local DSS = game:GetService("DataStoreService")
local DS = DSS:GetDataStore("DS")
local val = game.StarterGui.ComputerGui.ScrollingFrame.Couch:WaitForChild("Bought").Value

--load
game.Players.PlayerAdded:Connect(function(player)
    local data
    local success, errormessage = pcall(function()
        data = DS:GetAsync(player.UserId.."CouchBought")
    end)

    if success then
        print("Player data successfully loaded!")
        print(DS:GetAsync(player.UserId.."CouchBought"))
        val = data
    else
        print("There was an error while loading data.")
        warn(errormessage)
    end
end)

--save
game.Players.PlayerRemoving:Connect(function(player)
    local success, errormessage = pcall(function()
        DS:SetAsync(player.UserId.."CouchBought",val)
    end)
    if success then
        print("Player data successfully saved!")
    else
        print("There was an error while saving data.")
        warn(errormessage)
    end
end)

--load models
game.Players.PlayerAdded:Connect(function(player)
    wait(0.1)
    if game.StarterGui.ComputerGui.ScrollingFrame.Couch.Bought.Value == true then
        local item = game.ReplicatedStorage.Purchasables.Couch:Clone()
        item.Parent = workspace
    end
end)
0
Are you testing it in studio? If so do you have 'Allow studio to access API services' enabled in settings > security? If not, the script wont work. Is there any errors its giving? Jay123abc2 241 — 2y
0
It might have something to do with the fact that there are two playeradded functions. Try moving the bottom one to a separate script. Jac_00b 157 — 2y

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