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How do I remove a player from an array after death using remotes?

Asked by 1 year ago

Server:

local Players = game:GetService("Players")
game.ReplicatedStorage.Remotes.died.OnServerEvent:Connect(function(dr)
    if table.find(Array, dr) then
        table.remove(Array, dr)
        print(dr .. " was eliminated!")
    else
        print("Player was already eliminated")
        print(Array)
    end

    end)
Localscript:
local Player = game.Players.LocalPlayer
local Char = Player.Character
local dataSend = script.Parent.Parent.Parent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local died = ReplicatedStorage.Remotes.died
print("Death Script Ready!")
print(Player)

Char:WaitForChild("Humanoid").Died:Connect(function()
    died:FireServer(dataSend)
    print("FIRED!")
end)


Script to grab players:
function getPlayers() for _,v in ipairs(game.Players:GetPlayers()) do table.insert(Array,v.Name); print(Array) end end

So I'm trying to make a basic system to tell if a certain player has been eliminated from the round and I'm having trouble with the death system. I just want it to remove the player from the array but instead it just says that they already don't exist

1 answer

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Answered by 1 year ago

table.remove looks for the index so you could do table.remove(array, table.find(dr)) because table.find returns the index of the value if it finds one. When you add the player into the array, you are doing table.insert(array, v.Name) which adds the players name, which doesn't match how you're removing them (you're using player object to remove instead of name). Should change it to table.insert(array, v) unless you have a different script to add the players.

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