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Why does trying to access .PlayerScripts from my player always results in an error?

Asked by 2 years ago

When trying to access playerWhoActivated.Playerscripts, it returns the error PlayerScripts is not a valid member of Player "Players.brandons2005"

I included my whole script, but the important lines are 10, which correctly prints my player directory as "brandons2005" every time, and line 11, which always fails to find PlayerScripts from brandons2005

Everything else in this script works, and it only broke after I tried to implement a Debounce located as a bool value in Playerscripts.

I don't believe it's a loading error, since I've waited 10 seconds before pressing the proximity prompt and it still returns the same error

local ReplicatedFirst = game.ReplicatedFirst
local globalVariables = require(game.ReplicatedFirst.GlobalVariables)
local inventorySort = require(game.ReplicatedStorage.InventorySort)
local ReplicatedStorage = game.ReplicatedStorage
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local suppliesContainer = script.Parent

local function startSuppliesTimer(timeLeft, PlayerTorso, PlayerGui, supplies, playerWhoActivated)
    print(playerWhoActivated)
    local debounce = playerWhoActivated.PlayerScripts.Debounce
if debounce.Value ~= true then  
    local label = playerWhoActivated.PlayerGui.SuppliesGainGUI.SuppliesGainLabel
    local delayEvent = Instance.new("BindableEvent")
        debounce.Value = true
    local connection
    connection = RunService.Heartbeat:Connect(function(step)
        print(connection)
        print(timeLeft)
        timeLeft -= step
        local seconds = math.floor(timeLeft % 60)
        label.Text = string.format("i", seconds)
        print(label.Text)
        local distance = (suppliesContainer.Position - PlayerTorso.Position).Magnitude
        print(distance)
        if distance > 15 then
            delayEvent:Fire()
            connection:disconnect()
            PlayerGui.SuppliesGainGUI.Enabled = false
            debounce.Value = false
        end
        if timeLeft <= 0 then
            delayEvent:Fire()
            connection:disconnect()
            while globalVariables.squareProgress ~= 0 do
                globalVariables.squareProgress = 0

            end
            label.Text = "Supplies Gathered!"
            local sound = Instance.new("Sound", game.Workspace)
            sound.SoundId = "rbxassetid://9120129807"
            sound.PlayOnRemove=true
            sound.Volume = 3
            sound:Play()
            if supplies then
                supplies.Value = supplies.Value + 1
                inventorySort.SortInventory(playerWhoActivated)
                debounce.Value = false
            end
            wait(1)
            PlayerGui.SuppliesGainGUI.Enabled = false
        end
            delayEvent.Event:Wait()
    end)
    end
end



workspace.SuppliesContainer.ProximityPrompt.Triggered:Connect(function(playerWhoActivated)
    local humanoid = playerWhoActivated.Character:FindFirstChildWhichIsA("Humanoid")
    print(humanoid)
    if humanoid then
        local PlayerGui = playerWhoActivated.PlayerGui
        -- Update the player's leaderboard stat
        local leaderstats = playerWhoActivated.leaderstats
        local supplies = leaderstats and leaderstats:FindFirstChild("Supplies")
        local PlayerTorso = playerWhoActivated.Character.UpperTorso
        print("should start")
        PlayerGui.SuppliesGainGUI.Enabled = true
        startSuppliesTimer(3, PlayerTorso, PlayerGui, supplies, playerWhoActivated)
    end
end)

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Answered by 2 years ago

Nvm should have looked it up first and not have assumed I did it wrong. Regular scripts can't access PlayerScripts, I put Debounce in PlayerGuis and it now works perfectly fine

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