I'm making a 2d fighting game and was wondering how to make my player be able to jump onto from under it like on most fighting games but then stand on. A perfect example of this is project gaming on roblox. You can phase from the bottom but you can stand on it when your over it. I also have another question about the camera, how would i go about fitting all the palyers in the frame? Project gaming also has this implemented and I basically want to recreate the same effect where it zooms out when a player is going out of the camera frame.
Maybe you can set collision off when the players head touches the part? and set collission back on when it isnt touching?
You could add a script where when you jump under it, it would detect the head and torso and turn can-colide off, and then set a wait() to the apex of the jump so it won't clip the legs,but this would effectively let you jump through it and then stand on it.