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Rotation set to 180 but doesnt work?

Asked by 1 year ago
Edited 1 year ago

The rotation that is set to 180 does not work and I don't know why. Can i get help?

local Rotate = 0
local Number = math.random(1,2)
local Block = script.Parent

if(Number == 1) then
    Rotate = 0
else
    Rotate = 180
end

Block.Rotation = Vector3.new(math.rad(Rotate),0,0)
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it turns but not 180 ohhophophoplikebunny 25 — 1y

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Answered by 1 year ago

There is no property called "Rotation" on a Part.

Change

Block.Rotation= Vector3.new(math.rad(Rotate),0,0)

to

Block.Orientation = Vector3.new(math.rad(Rotate),0,0)

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This is incorrect. BasePart DOES have a rotation property, and using orientation WON'T fix it, because orientation is also in DEGREES. Befogs 113 — 1y
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Answered by
Befogs 113
1 year ago

Rotation is "The rotation of the part in degrees for the three axes." The issue here is that you are converting your degrees to radians, but rotation is in degrees. The solution here is to simply remove the radian conversion (math.rad).

Block.Rotation = Vector3.new(Rotate,0,0)

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