I made a custom character that Is a furnace, and one of Its attacks Is to grab on Into a victim and burn them, dealing 750 damage, the problem Is that It dies from Its own attack which Is pretty annoying and weird
Script:
local Troll = script.Parent local Grab = Troll.GrabAnim local PutIn = Troll.PutInside local CanDamage = false Troll.GrabEvent.OnServerEvent:Connect(function() CanDamage = true Troll.Woosh:Play() local AnimationTrack = Troll.Humanoid:FindFirstChild("Animator"):LoadAnimation(Grab) AnimationTrack:Play() wait(0.40) CanDamage = false end) Troll.Glove1.Touched:Connect(function(hit) local Humanoid = hit.Parent:WaitForChild("Humanoid") if Humanoid and CanDamage == true and Humanoid ~= Troll.Humanoid then local ForceField = Instance.new("ForceField",Troll) ForceField.Visible = false Troll["Grab lol"]:Play() Humanoid.WalkSpeed = 0 Troll.HumanoidRootPart.Anchored = true local Weld = Instance.new("Weld",Troll.Glove1) Weld.Part0 = Troll.Glove1 Weld.Part1 = Humanoid.Parent.Head local AnimationTrack = Troll.Humanoid:FindFirstChild("Animator"):LoadAnimation(PutIn) AnimationTrack:Play() wait(0.60) Humanoid:TakeDamage(750) hit.BrickColor = BrickColor.new("Burnt Sienna") Humanoid.WalkSpeed = 16 Troll.HumanoidRootPart.Anchored = false game:GetService("Debris"):AddItem(Weld,0) game:GetService("Debris"):AddItem(ForceField,2) end end)