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Leaderboard Player Rank gui help?

Asked by 10 years ago

I'm trying to make a gui I made display the player's rank and i'm having trouble finding out how to do that, I already made the "Rank" stat on the leaderboard.(i'm using the default linkedleaderboard and I have a gui named "YourRank" with a Frame named "Frame" and a Text Label named "Rankz")

stands = {}
CTF_mode = false


function onHumanoidDied(humanoid, player)
    local stats = player:findFirstChild("leaderstats")
    if stats ~= nil then
        local deaths = stats:findFirstChild("Wipeouts")
        deaths.Value = deaths.Value + 1

        -- do short dance to try and find the killer

        local killer = getKillerOfHumanoidIfStillInGame(humanoid)

        handleKillCount(humanoid, player)
    end
end

function onPlayerRespawn(property, player)
    -- need to connect to new humanoid

    if property == "Character" and player.Character ~= nil then
        local humanoid = player.Character.Humanoid
            local p = player
            local h = humanoid
            humanoid.Died:connect(function() onHumanoidDied(h, p) end )
    end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
    -- returns the player object that killed this humanoid
    -- returns nil if the killer is no longer in the game

    -- check for kill tag on humanoid - may be more than one - todo: deal with this
    local tag = humanoid:findFirstChild("creator")

    -- find player with name on tag
    if tag ~= nil then

        local killer = tag.Value
        if killer.Parent ~= nil then -- killer still in game
            return killer
        end
    end

    return nil
end

function handleKillCount(humanoid, player)
    local killer = getKillerOfHumanoidIfStillInGame(humanoid)
    if killer ~= nil then
        local stats = killer:findFirstChild("leaderstats")
        if stats ~= nil then
            local kills = stats:findFirstChild("KOs")
            local Rank = stats:findFirstChild("Rank")
            if killer ~= player then
                kills.Value = kills.Value + 1
                if kills.Value == 2 then
                     Rank.Value = 2
                elseif kills.Value == 5 then
                    Rank.Value = 3
                elseif kills.Value == 9 then
                    Rank.Value = 4
                elseif kills.Value == 14 then
                    Rank.Value = 5
                elseif kills.Value == 20 then
                    Rank.Value = 6
                elseif kills.Value == 27 then
                    Rank.Value = 7
                elseif kills.Value == 35 then
                    Rank.Value = 8
                elseif kills.Value == 44 then
                    Rank.Value = 9
                elseif kills.Value == 54 then
                    Rank.Value = 10
                elseif kills.Value == 65 then
                    Rank.Value = 11
                elseif kills.Value == 77 then
                    Rank.Value = 12
                elseif kills.Value == 90 then
                    Rank.Value = 13
                elseif kills.Value == 104 then
                    Rank.Value = 14
                elseif kills.Value == 118 then
                    Rank.Value = 15
                elseif kills.Value == 133 then
                    Rank.Value = 16
                elseif kills.Value == 149 then
                    Rank.Value = 17
                elseif kills.Value == 166 then
                    Rank.Value = 18
                elseif kills.Value == 184 then
                    Rank.Value = 19
                elseif kills.Value == 203 then
                    Rank.Value = 20
                elseif kills.Value == 223 then
                    Rank.Value = 21
                end
            else
                kills.Value = kills.Value - 1

            end
        end
    end
end


-----------------------------------------------



function findAllFlagStands(root)
    local c = root:children()
    for i=1,#c do
        if (c[i].className == "Model" or c[i].className == "Part") then
            findAllFlagStands(c[i])
        end
        if (c[i].className == "FlagStand") then
            table.insert(stands, c[i])
        end
    end
end

function hookUpListeners()
    for i=1,#stands do
        stands[i].FlagCaptured:connect(onCaptureScored)
    end
end

function onPlayerEntered(newPlayer)

    if CTF_mode == true then

        local stats = Instance.new("IntValue")
        stats.Name = "leaderstats"

        local captures = Instance.new("IntValue")
        captures.Name = "Captures"
        captures.Value = 0


        captures.Parent = stats

        while true do
            if newPlayer.Character ~= nil then break end
            wait(5)
        end

        stats.Parent = newPlayer

    else

        local stats = Instance.new("IntValue")
        stats.Name = "leaderstats"

        local Rank = Instance.new("IntValue")
        Rank.Name = "Rank"
        Rank.Value = 1

        local kills = Instance.new("IntValue")
        kills.Name = "KOs"
        kills.Value = 0

        local deaths = Instance.new("IntValue")
        deaths.Name = "Wipeouts"
        deaths.Value = 0

        kills.Parent = stats
        deaths.Parent = stats
        Rank.Parent = stats

        while true do
            if newPlayer.Character ~= nil then break end
            wait(5)
        end

        local humanoid = newPlayer.Character.Humanoid

        humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

        -- start to listen for new humanoid
        newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


        stats.Parent = newPlayer

    end

end


function onCaptureScored(player)

        local ls = player:findFirstChild("leaderstats")
        if ls == nil then return end
        local caps = ls:findFirstChild("Captures")
        if caps == nil then return end
        caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
hookUpListeners()
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)
0
The gui's name is "YourRank" it has a Frame named "Frame" and a TextLabel named "Rankz" Jupiturd 15 — 10y

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