I'm trying to make a gui I made display the player's rank and i'm having trouble finding out how to do that, I already made the "Rank" stat on the leaderboard.(i'm using the default linkedleaderboard and I have a gui named "YourRank" with a Frame named "Frame" and a Text Label named "Rankz")
stands = {} CTF_mode = false function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("Wipeouts") deaths.Value = deaths.Value + 1 -- do short dance to try and find the killer local killer = getKillerOfHumanoidIfStillInGame(humanoid) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") local Rank = stats:findFirstChild("Rank") if killer ~= player then kills.Value = kills.Value + 1 if kills.Value == 2 then Rank.Value = 2 elseif kills.Value == 5 then Rank.Value = 3 elseif kills.Value == 9 then Rank.Value = 4 elseif kills.Value == 14 then Rank.Value = 5 elseif kills.Value == 20 then Rank.Value = 6 elseif kills.Value == 27 then Rank.Value = 7 elseif kills.Value == 35 then Rank.Value = 8 elseif kills.Value == 44 then Rank.Value = 9 elseif kills.Value == 54 then Rank.Value = 10 elseif kills.Value == 65 then Rank.Value = 11 elseif kills.Value == 77 then Rank.Value = 12 elseif kills.Value == 90 then Rank.Value = 13 elseif kills.Value == 104 then Rank.Value = 14 elseif kills.Value == 118 then Rank.Value = 15 elseif kills.Value == 133 then Rank.Value = 16 elseif kills.Value == 149 then Rank.Value = 17 elseif kills.Value == 166 then Rank.Value = 18 elseif kills.Value == 184 then Rank.Value = 19 elseif kills.Value == 203 then Rank.Value = 20 elseif kills.Value == 223 then Rank.Value = 21 end else kills.Value = kills.Value - 1 end end end end ----------------------------------------------- function findAllFlagStands(root) local c = root:children() for i=1,#c do if (c[i].className == "Model" or c[i].className == "Part") then findAllFlagStands(c[i]) end if (c[i].className == "FlagStand") then table.insert(stands, c[i]) end end end function hookUpListeners() for i=1,#stands do stands[i].FlagCaptured:connect(onCaptureScored) end end function onPlayerEntered(newPlayer) if CTF_mode == true then local stats = Instance.new("IntValue") stats.Name = "leaderstats" local captures = Instance.new("IntValue") captures.Name = "Captures" captures.Value = 0 captures.Parent = stats while true do if newPlayer.Character ~= nil then break end wait(5) end stats.Parent = newPlayer else local stats = Instance.new("IntValue") stats.Name = "leaderstats" local Rank = Instance.new("IntValue") Rank.Name = "Rank" Rank.Value = 1 local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "Wipeouts" deaths.Value = 0 kills.Parent = stats deaths.Parent = stats Rank.Parent = stats while true do if newPlayer.Character ~= nil then break end wait(5) end local humanoid = newPlayer.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end ) -- start to listen for new humanoid newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end ) stats.Parent = newPlayer end end function onCaptureScored(player) local ls = player:findFirstChild("leaderstats") if ls == nil then return end local caps = ls:findFirstChild("Captures") if caps == nil then return end caps.Value = caps.Value + 1 end findAllFlagStands(game.Workspace) hookUpListeners() if (#stands > 0) then CTF_mode = true end game.Players.ChildAdded:connect(onPlayerEntered)