Hello!
I made a tool Inside of a NPC, what the tool does Is that when activated summons a door, and what the door does Is that when a victim decides to touch that said door will get teleported to the user, which Is very good to get kills, but the problem Is that even when the victim touches the door, they won't be teleported to the user
Script:
local Tool = script.Parent local Troll = Tool.Parent local Debounce = false Tool.Activated:Connect(function() if not Debounce then Debounce = true local Door = game:GetService("ReplicatedStorage").Stuff.Door:Clone() Door.Parent = game.Workspace Door.Position = Tool.Parent.Torso.Position Door.Orientation = Tool.Parent.Torso.Orientation Door.CFrame = Door.CFrame + (Door.CFrame.LookVector*5) Door.CanCollide = false Door.Anchored = true wait(3) game:GetService("Debris"):AddItem(Door,12) Door.Transparency = 1 Door.Touched:Connect(function(hit) local Humanoid = hit.Parent:WaitForChild("Humanoid") if Humanoid ~= Troll then hit.CFrame = Tool.Parent.Torso.CFrame game:GetService("Debris"):AddItem(Door,0) end end) wait(3) Debounce = false end end)