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this sprint works but once a player dies it stops working why is that??

Asked by 2 years ago
wait(2)

local Player = game.Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local Humanoid = Player.Character.Humanoid

UIS.InputBegan:Connect(function(input, GameProcessedEvent)
    if input.KeyCode == Enum.KeyCode.LeftShift then
        Humanoid.WalkSpeed = 50
    end
end)

UIS.InputEnded:Connect(function(input, GameProcessedEvent)
    if input.KeyCode == Enum.KeyCode.LeftShift then
        Humanoid.WalkSpeed = 16
    end
end)

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Answered by 2 years ago

i fixed it already by moving it to the startcharactersscripts isntead of starterplayerscripts

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