game.ReplicatedStorage.Kame.RemoteEvent.OnServerEvent:Connect(function(plr) local Folder = game.ReplicatedStorage.Kame local core = Folder.Core:Clone() local core2 = Folder.Core2:Clone() local core3 = Folder.Core3:Clone()
-- Appear core.Parent = plr.Character core.CFrame = plr.Character:FindFirstChild("HumanoidRootPart").CFrame * CFrame.new(0, 0, -7) core.Rotation = Vector3.new(0, 100, 0)
end)
core.Rotation = Vector3.new(0, 100, 0) .. This is the rotation that it faces when im using it while my character is facing front or back however when i face left or right it uses the same code so the part faces front.
Though I am confused about exactly what you are asking I believe you need to change the Rotation of the part dynamically like this:
core.Rotation = plr.Character:FindFirstChild("HumanoidRootPart").Rotation