What I want to do is rename a mesh part in player's inventory folder for further use, but despite everything being pretty simple I get this:
"Carpet is not a valid member of Players.lazolv.Inventory.Items.Slot1"
It is a client side error and the script I use is a local script in a gui frame
-- there are some variables but all their names should be explaining what do they mean if Items.Slot1:FindFirstChild("Carpet") and inventory.Equipment.ESlot2:FindFirstChild("PlasticBag") then script.Parent.TextBox.Sound2:Play() wait(3) Items.Slot1.Carpet.Name = "DryCarpet" ItemFrame.ImageLabel.Image = "rbxassetid://6116102064" ItemFrame.TextBox.Text = "Press Y to drop or carry this garbage" ItemFrame.Sample.Text = "Dry carpet" print(Items.Slot1.Carpet.Name.." is the name of the thing") Items.Slot1.Carpet.Name = "DryCarpet" end
Once it reaches the name part I see the error, the print line makes it print item name in output. The funny thing is that it says the required item doesnt exist despite printing its name a moment earlier lol
[my own thoughtsbe like: "why yes I say that the sky is blue and deny it a moment later" - roblox lua]
Maybe the reason why Items.Slot1.Carpet
is gone after the 3 seconds wait,
is because you equipped the Carpet in the meantime
and it's gone from your backpack (no longer exists)
Save the carpet tool in a variable so you can never lose it!
-- there are some variables but all their names should be explaining what do they mean local Carpet = Items.Slot1:FindFirstChild("Carpet") local PlasticBag = inventory.Equipment.ESlot2:FindFirstChild("PlasticBag") if Carpet and PlasticBag then script.Parent.TextBox.Sound2:Play() wait(3) Carpet.Name = "DryCarpet" ItemFrame.ImageLabel.Image = "rbxassetid://6116102064" ItemFrame.TextBox.Text = "Press Y to drop or carry this garbage" ItemFrame.Sample.Text = "Dry carpet" print(Carpet.Name.." is the name of the thing") Carpet.Name = "DryCarpet" end