i'm trying to make a gun that ejects bullet casings out of its ejection port to the right, but every method i've found regarding setting/changing velocities is relative to the world so the casing always flies to the "east" so when i move the casing starts going in the wrong direction.
the methods i've tried so far are:
casing:ApplyImpulse() casing:ApplyImpulseAtPosition() casing.AssemblyLinearVelocity =