Hello Developers!
I made a tool Inside of an NPC (Or Morph) that when activated summons a hand that currently does nothing besides moving but soon will grab on a victim they touched and smash them Into the ground, Currently, I rotated the hand so that way the hand Is not upside down, however It will move In the same direction and not where the player Is facing
Script:
local Tool = script.Parent local Troll = Tool.Parent local SANS = Troll.SANS local Debounce = false Tool.Activated:Connect(function(player,mousePos) if not Debounce then Debounce = true Troll.HumanoidRootPart.Anchored = true local SANSAnimation = Troll.Humanoid:FindFirstChild("Animator"):LoadAnimation(SANS) SANSAnimation:Play() wait(0.30) local Hand = Instance.new("Part",game.Workspace) local Mesh = Instance.new("SpecialMesh",Hand) Hand.Position = Troll.Torso.Position Hand.Orientation = Troll.Torso.Orientation Hand.Size = Vector3.new(4, 4, 2) Hand.Anchored = true Hand.CanCollide = false Hand.CastShadow = false Hand.Rotation = Vector3.new(0,0,-180) Mesh.MeshId = "http://www.roblox.com/asset/?id=32054761" for i=0, 20 do Hand.CFrame = Hand.CFrame * (Hand.CFrame.LookVector*1) wait() end game:GetService("Debris"):AddItem(Hand,0) wait(2) Troll.HumanoidRootPart.Anchored = false Debounce = false end end)