This only displays one player's data
local DataStoreService = game:GetService("DataStoreService") local KillDataStore = DataStoreService:GetOrderedDataStore("KillLeaderboard") local LeaderboardPart = script.Parent.Parent.Parent local RefreshRate = 100 local function RefreshLeaderboard() for i, Player in pairs(game.Players:GetPlayers()) do KillDataStore:SetAsync(Player.UserId, Player.leaderstats.Kills.Value) end local Success, Error = pcall(function() local Data = KillDataStore:GetSortedAsync(false,10) local KillPage = Data:GetCurrentPage() for Rank, SavedData in ipairs(KillPage) do local Username = game.Players:GetNameFromUserIdAsync(tonumber(SavedData.key)) local Kill = SavedData.value if Kill then local NewSample = script.Parent.Sample:Clone() NewSample.Visible = true NewSample.Parent = LeaderboardPart.SurfaceGui.PlayerHolder NewSample.Name = Username NewSample.RankLabel.Text = "#"..Rank NewSample.NameLabel.Text = Username NewSample.KillsLabel.Text = "????"..Kill end end end) end while true do for i, Frame in pairs(LeaderboardPart.SurfaceGui.PlayerHolder:GetChildren()) do if Frame.Name ~= "Sample" and Frame:IsA("Frame") then Frame:Destroy() end end RefreshLeaderboard() wait(RefreshRate) end