--Variables local player = game.Players.LocalPlayer local char = player.Character local RunService = game:GetService("RunService") --MainScript char.Humanoid.CameraOffset = Vector3.new(0, 0, -1) for i,v in pairs(char:GetChildren()) do if v:IsA("BasePart") and v.Name ~= "Head" then v.LocalTransparencyModifier = v.Transparency v:GetPropertyChangedSignal("LocalTransparencyModifier"):Connect(function() v.LocalTransparencyModifier = v.Transparency end) end end RunService.RenderStepped:Connect(function(step) local ray = Ray.new(char.Head.Position, ((char.Head.CFrame + char.Head.CFrame.LookVector * 2) - char.Head.Position).Position.Unit) local IgnoreList = char:GetChildren() local hit, pos = game:FindPartOnRayWithIgnoreList(ray, IgnoreList) if hit then char.Humanod.CameraOffset = Vector3.new(0,0, -(char.Head.Position - pos).magnitude) else char.Humanoid.CameraOffset = Vector3.new(0,0,-1) end end)
FindPartOnRayWithIgnoreList is a function of WorldRoot, not DataModels.
Change it to this:
local hit, pos = game.Workspace:FindPartOnRayWithIgnoreList(ray, IgnoreList)