DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 909130723 is the error (i know that even this the error in most cases the data store saves but it doesnt seem to now)
this is the code
local DataStoreService = game:GetService("DataStoreService") local myDataStore = DataStoreService:GetDataStore("hackKW") game.Players.PlayerAdded:Connect(function(player) wait() local data local data2 local success, errorMessage = pcall(function() data = myDataStore:GetAsync(player.UserId) data2 = myDataStore:GetAsync(player.UserId) end) if success then player.leaderstats["Times Finished"].Value = data player.leaderstats["Points To Finish Game"].Value = data2 print("data load success") else print("data load failed") warn(errorMessage) end end) game.Players.PlayerRemoving:Connect(function(player) local data local data2 local success, errorMessage = pcall(function() data = myDataStore:SetAsync(player.UserId, player.leaderstats["Times Finished"].Value) data2 = myDataStore:SetAsync(player.UserId, player.leaderstats["Points To Finish Game"].Value) end) if success then print("data saved success") else print("data save failed") warn(errorMessage) end end) game:BindToClose(function() for i, v in pairs(game.Players:GetChildren()) do v:Kick("kicked in case of data loss prevention from when server crash") end wait(10) end)