I scripted a gun, and it works perfectly fine. But the thing is, if I hold left mouse button down and unequip it at the same time, it still keep shooting. How do I fix this?
local tool = script.Parent local player = game:GetService("Players").LocalPlayer local shooting = false local mouseconnection tool.Equipped:Connect(function(mouse) mouseconnection=mouse.Button1Down:Connect(function() shooting = true while shooting do print("Mouse pressed!") local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Neon orange") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Barrel.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(45) end end mouse.Button1Up:Connect(function() shooting = false end) wait(0.3) end end) end)
local tool = script.Parent local player = game:GetService("Players").LocalPlayer local shooting = false local equipped = false -- REQUIRED SO PLAYER DOESNT SHOOT WHILE UNEQUIPPED local mouseconnection tool.Equipped:Connect(function(mouse) equipped = true mouseconnection=mouse.Button1Down:Connect(function() shooting = true while shooting and equipped do print("Mouse pressed!") local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Neon orange") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.25 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Barrel.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(45) end end mouse.Button1Up:Connect(function() shooting = false end) wait(0.3) end end) end) Tool.Unequipped:Connect(function() If shooting == true then shooting = false end equipped = false -- VALUE shooting = false -- just in case. end)