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Why does my snow deformation appear delayed and break when the instance goes nil?

Asked by 1 year ago

I made snow deformation and accomplished it, but I have 2 problems arising from it.

  1. When the player jumps or walks too fast, the result turns nil and breaks the whole script. Error Data: Workspace.Player1.Deform:29: attempt to index nil with 'Instance'

  2. The deformation appears to be delayed. Error Data: N/A

Heres The Code:

while wait() do
        local R_Result = workspace:Raycast(RFoot.Position, RFoot.CFrame.UpVector * MaxLength, RayParams)
        local L_Result = workspace:Raycast(LFoot.Position, LFoot.CFrame.UpVector * MaxLength, RayParams)

        if R_Result and R_Result ~= nil then
            RAttachment.WorldPosition = R_Result.Position

            if R_Result.Instance then
                if R_Result ~= nil and R_Result.Instance.Parent:IsA("Bone") and L_Result.Instance.Parent.Parent.Name == "Snow" then
                    game.TweenService:Create(R_Result.Instance.Parent, TweenInfo.new(dbTime), {WorldPosition = R_Result.Instance.Parent.WorldPosition - Vector3.new(0,1.5,0)}):Play() -- Error
                end
            end
        else
            RAttachment.WorldPosition = RFoot.Position + (RFoot.CFrame.UpVector * MaxLength)
        end

        if L_Result and L_Result ~= nil then
            LAttachment.WorldPosition = L_Result.Position

            if L_Result.Instance then
                if L_Result ~= nil and L_Result.Instance.Parent:IsA("Bone") and L_Result.Instance.Parent.Parent.Name == "Snow" then
                    game.TweenService:Create(L_Result.Instance.Parent, TweenInfo.new(dbTime), {WorldPosition = L_Result.Instance.Parent.WorldPosition - Vector3.new(0,1.5,0)}):Play() -- Error
                end
            end
        else
            LAttachment.WorldPosition = LFoot.Position + (LFoot.CFrame.UpVector * MaxLength)
        end
    end

All help would be appreciated, I need answers quickly so I can hopefully fix this. Also when the deformation appears delayed should I use a better alternative instead of using the loop

"while wait() do"

Thank you.

1 answer

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Answered by
ht518 4
1 year ago

I think you might be able to disable the script when jumping and limit the walk speed to however much doesn't break it. (An easier option since you don't have to do so much scripting)

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