Help, Why this pickaxe not work, it say = [brick] 10% then the pickaxe not work, i use hopper bin, this the script
wait(2) print("Dig tool loaded") enabled = true exists = false tool = script.Parent _pos = game.Workspace["Pos"] player = tool.Parent.Parent gui = player:findFirstChild("PlayerGui"):findFirstChild("MineGui").Txt deb = game.Lighting.Debris delete_script = tool.Dig["Delete"] error_color = script.Parent["Error"] msg = false digging = false maxdist = 35 function award(plyr, type) print("awarded!") local numbricks = game.Players:findFirstChild(plyr).leaderstats["Bricks Dug"] numbricks.Value = numbricks.Value + 1 local value = game.Players:findFirstChild(plyr)[type] local maxval = game.Players:findFirstChild(plyr)["MaxAmnt"] if value.Value < maxval.Value then value.Value = value.Value + 1 else value.Value = value.Value + 0 end end function probability(part) part.Dug.Value = false num = math.random(1,95) print(num) if num >= 1 and num <= 70 then part.BrickColor = BrickColor.new(192) part.Material = 816 part.Type.Value = "brick" elseif num > 70 and num <= 77 then part.BrickColor = BrickColor.new(1014) part.Material = 1072 part.Type.Value = "brick" elseif num > 77 and num <= 83 then part.BrickColor = BrickColor.new(194) part.Material = 1072 part.Type.Value = "brick" elseif num > 83 and num <= 87 then part.BrickColor = BrickColor.new(37) part.Material = 1536 part.Type.Value = "brick" elseif num > 87 and num <= 91 then part.BrickColor = BrickColor.new(21) part.Material = 1536 part.Type.Value = "brick" elseif num > 91 and num <= 93 then part.BrickColor = BrickColor.new(23) part.Material = 1536 part.Type.Value = "brick" elseif num > 93 and num <= 95 then part.BrickColor = BrickColor.new(24) part.Material = 1072 part.Type.Value = "brick" end end function debris(type, part) print(type) if type == "brick" then for i = 1, 3 do local deb_clone = deb:clone() local del_clone = delete_script:clone() deb_clone.Parent = game.Workspace deb_clone.CFrame = part.CFrame deb.Velocity = Vector3.new(math.random(-10,10),0,math.random(-10,10)) del_clone.Parent = deb_clone del_clone.Disabled = false end else print("Cannot clone") end end function create(part, pos) x = part.Position.x y = part.Position.y z = part.Position.z partclone = part:clone() print("Cloned") partclone.Name = x + pos.x .. ", " .. y + pos.y .. ", " .. z + pos.z local check = game.Workspace.Mine:findFirstChild(partclone.Name) local check2 = _pos:findFirstChild(partclone.Name) local check3 = _pos:findFirstChild(part.Position.x .. ", " .. part.Position.y .. ", " .. part.Position.z) if not check and not check2 and pos.y + y <= 8000 then print("Check 1") local dug_pos = Instance.new("StringValue") dug_pos.Parent = _pos dug_pos.Name = part.Position.x .. ", " .. part.Position.y .. ", " .. part.Position.z if check3 then dug_pos:remove() end probability(partclone) partclone.Parent = game.Workspace.Mine partclone.CFrame = CFrame.new(pos.x + x, pos.y + y, pos.z + z) print("Part Loaded") else partclone:remove() print("Deleted") end end function dig(part) if not enabled then return end enabled = false award(player.Name, part.Type.Value) create(part, Vector3.new(0,-8,0)) create(part, Vector3.new(0,8,0)) create(part, Vector3.new(-8,0,0)) create(part, Vector3.new(8,0,0)) create(part, Vector3.new(0,0,-8)) create(part, Vector3.new(0,0,8)) debris(part.Type.Value, part) part:remove() enabled = true end function MouseClick(mouse) print("Clicked") if digging then return end if mouse.Target ~= nil then obj = mouse.Target dist = (player.Character.Torso.Position - obj.Position).magnitude if obj ~= nil and obj.Parent == game.Workspace.Mine and obj:findFirstChild("Dug") and not obj.Dug.Value and not msg then if dist > maxdist then msg = true gui.TextColor3 = error_color.Value gui.BorderColor3 = error_color.Value gui.Text = "You are too far away! Get closer!" wait(2) msg = false gui.Text = "" elseif dist <= maxdist then print("Met requirements") msg = true digging = true obj.Dug.Value = true gui.TextColor3 = obj.BrickColor.Color gui.BorderColor3 = obj.BrickColor.Color for i = 1,10 do gui.Text = "Mining " .. obj.Type.Value .. " " .. tostring(i*10) .. "%" wait(player.MineToolLvl.Value / 10) end gui.TextColor3 = Color3.new(0,0,0) gui.BorderColor3 = Color3.new(0,0,0) gui.Text = "" msg = false dig(obj) digging = false end end end end function MouseMoved(targ) if msg then return end if targ and targ:findFirstChild("Type") then gui.Text = targ.Type.Value gui.TextColor3 = targ.BrickColor.Color gui.BorderColor3 = targ.BrickColor.Color elseif not targ or not targ:findFirstChild("Type") then gui.Text = "" gui.TextColor3 = Color3.new(0,0,0) gui.BorderColor3 = Color3.new(0,0,0) end end function Selected(mouse) gui.Visible = true mouse.Button1Down:connect(function() MouseClick(mouse) end) mouse.Move:connect(function() MouseMoved(mouse.Target) end) end function Deselected(mouse) gui.Visible = false end tool.Selected:connect(Selected) tool.Deselected:connect(Deselected)
please help me