Sorry if the title is kind of confusing, couldn't post because of generic wording or something, anyways--
I am trying to make a randomly spawn system, where the script will find a part in a given folder of other parts and clone the item I have given it in ReplicatedStorage on top of that part in the folder. The cloning works - I can have it go randomly and it limits one to each part. However, my script in the item stops working.
Here's the script in place of the item I am cloning:
local proximityPrompt = script.Parent local stick = script.Parent.Parent game.Players.PlayerAdded:Connect(function(player) -- get localplayer wait(1) -- allow buffer for leaderstats to load proximityPrompt.Triggered:Connect(function() player.leaderstats.Sticks.Value = player.leaderstats.Sticks.Value + 1 -- gives one coin for interaction stick:Remove() -- destroys part for interaction end) end)
This is the script of the duplicator:
local stickSpawns = game.Workspace.StickSpawns local stick = game.ReplicatedStorage.Stick local stickSpawnTable = stickSpawns:GetChildren() local maxSticks = #stickSpawnTable local sticksSpawned = 0 function countSticks() sticksSpawned = 0 for i, s in pairs(stickSpawnTable) do if s:FindFirstChild("Stick") then sticksSpawned += 1 end end return sticksSpawned end function StickSpawner() while true do local amountOfSticks = countSticks() if amountOfSticks < maxSticks then local stickClone = stick:Clone() local randomSpawn repeat randomSpawn = stickSpawnTable[math.random(1, #stickSpawnTable)] until not randomSpawn:FindFirstChild("Stick") stickClone.Parent = randomSpawn stickClone.CFrame = randomSpawn.CFrame + Vector3.new(0,3,0) end wait(1) end end wait(1) spawn(StickSpawner)
Some things I may note, it may be the ProximityPrompt not working inside the script, I've tried adding a print inside of it to debug and got nowhere. Also, the script actually works sometimes, like once in the group of clones then stops. It's random which one does work too.
If you have any other needed info let me know, I cannot figure this out for my life and will do anything to get it fixed.
Try spawning the part and then cloning the script inside of it then enabling it.
What I mean is, put the script under the cloning script then set the script disabled to true.
When you clone the part, take the script and clone that, enable it then put it in the part