I am trying to make a lightning bolt go to where the mouse hit. But I am used to using bodyvelocity. How can I make this work?
local Part = game.ReplicatedStorage.Wedge game.ReplicatedStorage.LightningBolt.OnServerEvent:Connect(function(Player) local Mouse = Player:GetMouse() local Tool = script.Parent if Tool then if Tool.Parent.Name == Player.Character.Name then local partclone = Part:Clone() partclone.CanCollide = false partclone.CFrame = Player.Character.HumanoidRootPart.CFrame local VectorForce = Instance.new("VectorForce") partclone.Parent = game.Workspace VectorForce.Force = Mouse.Hit.LookVector * 100 partclone.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid")then if hit.Parent.Name == Player.Character.Name then wait() hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 5 * Player.leaderstats.Level.Value wait(5) end end end) end end end)