For some reason whenever I play the animation it just says "Play" is not a part of animation can anyone help?
local sword = script.Parent local animation = Instance.new("Animation") animation.Parent = workspace animation.AnimationId = "rbxassetid://10334388347" sword.Activated:Connect(function() local plr = game.Players.LocalPlayer local character = plr.Character local humanoid = character:WaitForChild("Humanoid") local Anim = humanoid:LoadAnimation(animation) animation:Play() end)
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I recommend putting the animation INSIDE the script instead of making it while the game is running. Make sure it's like this: https://ibb.co/YRjQTd2 Also, you can put it in a local script, or server script. It will show to everyone even though it is a local script.
Instead of playing the animation itself, you need to play the loaded animation. The code should look like this. (You're making a sword, and to prevent it from being spammable I also made an cooldown.)
local sword = script.Parent local animation = script:WaitForChild("Animation") local debounce = false local cooldownseconds = 1 sword.Activated:Connect(function() if debounce == false then debounce = true local plr = game.Players.LocalPlayer local character = plr.Character local humanoid = character:WaitForChild("Humanoid") local Anim = humanoid:LoadAnimation(animation) Anim:Play() wait(cooldownseconds) debounce = false end end)
On my old answer, you said it didn't work. I added your animation and inserted the ID. When I activated the sword, nothing happened. I made a test animation, and it played when I activated it. Your animation is probably empty, which is why it didn't work.