Hi, am making a NPC turret that seraches for players then walks to them and kill them but am facing an error wich is the same as the title. Here is the code:
local myHuman = script.Parent:WaitForChild("Humanoid") local myRoot = script.Parent:WaitForChild("HumanoidRootPart") local myHead = script.Parent:WaitForChild("Head") local headWeld = myHead:WaitForChild("HeadWeld") local tip = script.Parent:WaitForChild("Tip") local flash = tip:WaitForChild("Flash") local myTeam = script.Parent:WaitForChild("Team") --sounds local shootSound = myHead:WaitForChild("Shoot") local chargeSound = myHead:WaitForChild("Charge") local clone = script.Parent:Clone() local gunCool = true local maxCharge = 10 local charges = maxCharge local home = myRoot.Position -- Error happens here function checkDist (target) return (myRoot.Position - target.Position).Magnitude end
and here I defind the target :
function findTarget () local dist = 100 local target = nil for i,v in ipairs(workspace:GetChildren()) do local human = v:FindFirstChild("Humanoid") local torso = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart") local team = v:FindFirstChild("Team") if human and torso then if checkDist(target) < dist and human.Health > 0 then if team then if team.Value ~= myTeam.Value then dist = checkDist(target) target = torso end else dist = checkDist(target) target = torso end end end end return target end
Any help is appreiciated !
Anyways, thank you so much guys for who read this post I already figured the issue !!
function findTarget () local dist = 100 local target = nil for i,v in ipairs(workspace:GetChildren()) do local human = v:FindFirstChild("Humanoid") local torso = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart") local team = v:FindFirstChild("Team") if human and torso then if checkDist(torso) < dist and human.Health > 0 then if team then if team.Value ~= myTeam.Value then dist = checkDist(torso) target = torso end else dist = checkDist(torso) target = torso end end end end return target end
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