Error: Workspace.Sword.SwordScript:37: attempt to index local 'hitBindable' (a nil value)
local DebrisService = game:GetService("Debris") local PlayersService = game:GetService('Players') local damage = 10 local SLASH_DAMAGE = 40.5 local LUNGE_DAMAGE = 54 local OVERHEAD_SLASH_DAMAGE = 90 local Tool = script.Parent local Handle = Tool:WaitForChild('Handle') local MyCharacter local MyHumanoid local PlaySlash local PlayThrust local PlayOverhead local AttackSequence = {} local SlashSound = Handle:WaitForChild('SlashSound') local OverheadSound = Handle:WaitForChild('OverheadSound') local LungeSound = Handle:WaitForChild('LungeSound') local UnsheathSound = Handle:WaitForChild('UnsheathSound') local HitSound = Handle:WaitForChild('HitSound') local HitCharacters local CreatorTag = nil function Blow(hit) if (hit.Parent == nil) then return end local humanoid = hit.Parent:findFirstChild("Humanoid") local vCharacter = Tool.Parent local hum = vCharacter:findFirstChild("Humanoid") if humanoid~=nil and humanoid ~= hum and hum ~= nil and HitCharacters and not HitCharacters[humanoid.Parent] and hum.Health>0 then local right_arm = vCharacter:FindFirstChild("Right Arm") if (right_arm ~= nil) then local joint = right_arm:FindFirstChild("RightGrip") if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then HitCharacters[humanoid.Parent] = true local hitBindable = humanoid:FindFirstChild('Hit') if hitBindable then HitSound:Play() end hitBindable:Invoke(damage, CreatorTag) else print("Could not find BindableFunction 'Hit'") end end end end function Attack() damage = SLASH_DAMAGE SlashSound:play() if PlaySlash then PlaySlash.Value = not PlaySlash.Value end wait(0.6) end function OverheadSlash() damage = OVERHEAD_SLASH_DAMAGE if PlayOverhead then PlayOverhead.Value = not PlayOverhead.Value end LungeSound:play() local force = Instance.new("BodyVelocity") force.velocity = Vector3.new(0,10,0) DebrisService:AddItem(force, 0.5) force.Parent = Tool.Parent.Torso wait(0.6) end function Lunge() damage = LUNGE_DAMAGE OverheadSound:Play() if PlayThrust then PlayThrust.Value = not PlayThrust.Value end wait(.45) swordOut() wait(.05) if force then force.Parent = nil end wait(.15) swordUp() damage = SLASH_DAMAGE end function swordUp() Tool.GripForward = Vector3.new(1,0,0) Tool.GripRight = Vector3.new(0,0,1) Tool.GripUp = Vector3.new(0,1,0) end function swordOut() Tool.GripForward = Vector3.new(0,-1,0) Tool.GripRight = Vector3.new(0,0,1) Tool.GripUp = Vector3.new(-1,0,0) end table.insert(AttackSequence, Attack) table.insert(AttackSequence, Lunge) table.insert(AttackSequence, OverheadSlash) local CurrentIndex = 1 local LastAttackTime = tick() Tool.Enabled = true function OnActivated() if Tool.Parent:IsA('Model') and Tool.Enabled and MyCharacter and MyHumanoid and MyHumanoid.Health > 0 then Tool.Enabled = false HitCharacters = {[MyCharacter] = true} local now = tick() if now - LastAttackTime > 1.5 then CurrentIndex = 1 else CurrentIndex = CurrentIndex + 1 end LastAttackTime = now if CurrentIndex > #AttackSequence then CurrentIndex = 1 end AttackSequence[CurrentIndex]() if MyHumanoid == nil then print("Humanoid not found") return end HitCharacters = nil Tool.Enabled = true end end function OnEquipped() Tool.GripPos = Vector3.new(0, -1.7, 0) delay(0.55, function() UnsheathSound:play() end) MyCharacter = Tool.Parent MyHumanoid = MyCharacter:FindFirstChild('Humanoid') PlaySlash = Tool:WaitForChild('PlaySlash') PlayOverhead = Tool:WaitForChild('PlayOverhead') PlayThrust = Tool:WaitForChild('PlayThrust') CreatorTag.Value = PlayersService:GetPlayerFromCharacter(MyCharacter) end CreatorTag = Instance.new('ObjectValue') CreatorTag.Name = 'creator' Tool.Activated:connect(OnActivated) Tool.Equipped:connect(OnEquipped) connection = Handle.Touched:connect(Blow)